import { _decorator, animation, Animation, AnimationClip, Component, Node, Sprite, SpriteFrame, UITransform } from 'cc';
import { DIRECTION_ENUM, DIRECTION_ORDER_ENUM, ENTITY_STATE_ENUM, ENTITY_TYPE_ENUM, PARAMS_NAME_ENUM } from '../Enums';
import { TILE_HEIGHT, TILE_WIDTH } from '../Scripts/TIle/TileManager';
import { IEntity } from '../Levels';
import { StateMachine } from './StateMachine';
import { randomBylen } from '../Scripts/Utils';

const { ccclass, property } = _decorator;


@ccclass('EntityManager')
export class EntityManager extends Component {
    id: string = randomBylen(12);
    x: number = 0;
    y: number = 0;
    fsm: StateMachine;
    private _direction: DIRECTION_ENUM;
    private _state: ENTITY_STATE_ENUM;
    type: ENTITY_TYPE_ENUM

    get direction() {
        return this._direction;
    }
    set direction(newDirection: DIRECTION_ENUM) {
        this._direction = newDirection;
        this.fsm.setParams(PARAMS_NAME_ENUM.DIRECTION, DIRECTION_ORDER_ENUM[this._direction])
    }

    get state() {
        return this._state;
    }
    set state(newState) {
        this._state = newState;
        this.fsm.setParams(this._state, true)
    };

    async init(params: IEntity) {
        const sprite = this.node.addComponent(Sprite);
        sprite.sizeMode = Sprite.SizeMode.CUSTOM;

        const transform = this.node.getComponent(UITransform);
        transform.setContentSize(TILE_WIDTH * 4, TILE_HEIGHT * 4);


        this.x = params.x;
        this.y = params.y;
        this.type = params.type;
        this.direction = params.direction;
        this.state = params.state;


    }




    start() {

    }

    update(deltaTime?: number) {

        this.node.setPosition(this.x * TILE_WIDTH - TILE_WIDTH * 1.5, -this.y * TILE_HEIGHT + TILE_HEIGHT * 1.5);

    }

    onDestroy(): void {

    }
}


